ARCHIVES
VOL. 6, ISSUE 4 (2024)
Training model experiential learning cycle based on metaverse to improve the professional competence of lecturers
Authors
Lukman Azhari, Soewarto Hardhienata, Sri Setyaningsih, Andika Ramadhan
Abstract
Lukman Azhari, “Lecturers' professional competence is one
of the key factors in improving the quality of higher education. However, with
the development of digital technology and challenges in the era of the
industrial revolution 4.0, innovative training methods are needed to support
the development of these competencies. This research aims to develop and
evaluate Metaverse-based Experiential Learning Cycle Training Model as an
alternative interactive and immersive learning strategy. The model is designed
based on the four main stages in the Experiential Learning Cycle concretization,
reflection, abstract conceptualization, and active experimentation-which are
integrated in the Metaverse virtual environment. The research method used was
research and development (R&D) with an intervention design approach. Data
were collected through observations, interviews, and questionnaires to evaluate
the effectiveness of the training on improving lecturers' professional
competencies. The results showed that the implementation of Experiential
Learning Cycle based on Metaverse was significantly able to improve lecturers'
pedagogical ability, technology adaptation, and creativity in developing
learning strategies. Thus, this model can be adopted as an effective
alternative lecturer training in the future, especially in the context of
education.
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Pages:11-15
How to cite this article:
Lukman Azhari, Soewarto Hardhienata, Sri Setyaningsih, Andika Ramadhan "Training model experiential learning cycle based on metaverse to improve the professional competence of lecturers". International Journal of Educational Research and Development, Vol 6, Issue 4, 2024, Pages 11-15
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